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DG2 General

This version was saved 14 years, 4 months ago View current version     Page history
Saved by Kristopher Garrett
on December 22, 2009 at 12:44:08 am
 

Delta Green 2 Campaign.

 

Genre

According to GURPS Mysteries, this is part police procedural, part thriller. This is primarily an investigative game, just like actual law enforcement--there will be foot/vehicle chases, gunfights, violent arrests, and similar exciting action scenes, the primary emphsis is on investigation, interrogation, surveillance, forensics, etc. Assembling useful information on the enemy.

 

However, playing out the actual length and pace of an investigation would probably be boring. So the PCs will have access to the authority of the law, and to some degree, the assistance of modern forensic science. But don't expect tactical entry teams and high-tech forensics to solve all your problems! That would be boring.

 

This will be a horror campaign. Not action-horror like the previous Call of Cthulhu or Delta Green games. Straight horror. There will be things that go bump in the night, unexplained phenomena and you will have to make the best of the situation. There will be no wizened sages, no magic tomes of answers and secrets, no pat classification of anomalies. I'm going to do my best to make this a good, scary campaign

 

Tone

This will be a campaign of secrets revealed and shadows fleeing as they are brought to light.

 

Sources

NWoD material of various kinds (Vampire, Promethean, Changeling, the independent books). 

 

The feel of the campaign is best reflected in:

Michael Mann's major movies (Heat, Colleteral,)

F. Paul Wilson's Repairman Jack books.

 

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