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Top Secret

Page history last edited by Kristopher Garrett 11 years, 3 months ago

 

Top Secret in GURPS RPG Page

 

This is meant to be a 'pick-up game', played when there are sufficient players, time, and inclination.

 

Characters:

The PCs are meant to be part of the International Security Bureau, a multinational NATO-focused intelligence agency, bringing together agents from all NATO countries and serving Western goals. Luck is highly encouraged, and the PCs are meant to be mildly cinematic--lucky, and unusually broad in skill level, so as to allow for daring exploits and amazing escapes, etc.

 

Point budget: 300p.+50p. disads.

Top Secret Gadgets:

Top Secret Gadgets

Top Secret Loadouts

 

Here are some scans from the original Top Secret game circa the early 1980's:

 

Top Secret Equipment List.bmp

Ace of Clubs sample characters.bmp

 

House Rule

Special Skills:

These skills represent a cinematic level of training for intelligence officers, allowing them to be effective with a variety of basic and necessary espionage activities.

These skills are Very Hard difficulty. 

 All agents must take at least one point in each of these skills, representing your agency's basic training in the following areas:

 

Offense! (DX): Replaces Armoury (Small Arms), Axe/Mace, Brawling, Broadsword, Fast-Draw (Ammo, Knife, Pistol, Longarm), Flail, Garrote, Guns (Rifle, Pistol, SMG, Shotgun), Knife, Shortsword, Tactics, Throwing.

This equips the agent with a basic facility with unarmed combat, personal firearms, and improvised and purpose-made melee weapons--chains, knives, billy clubs, crowbars, fist loads, etc. For self-defense this is enough, but for difficult assassinations and expertise in outright gunplay, raising specific skills and techniques is advised.

Deceive! (IQ): Replaces Acting, Administration, Carousing, Diplomacy, Disguise, Fast-Talk, Intimidation, Sex Appeal.

The agent is trained in how to fool and manipulate targets to avoid suspicion and gain access to information people know they shouldn't be giving away...and getting them to do it anyway.

 

Evade! (DX): Replaces Acrobatics, Bicycling, Climbing, Escape, Jumping, Running, Skating, Skiing, Stealth, Swimming.

When the secret police come knocking, sometimes the best way to escape is a good footrace...or a bike ride.


Techie! (IQ): Replaces Electrician, Electronics Operation (Comm, EW, Media, Security, Sensors, Surveillance), Lockpicking, Photography,  Traps.
The agent can gather data via electronic means and circumvent basic security measures--locks, safes, boobytraps and sensors; as well as hide such devices from scrutiny.


Tradecraft! (IQ): Replaces Body Language, Detect Lies, Filch, Forced Entry, Holdout, Observation, Search, Shadowing, Smuggling.

The classic core of espionage. Read people, steal documents, enter doors, find things, follow people.

 

One optional skill is:

Move! (DX): Drive (Automobile, Motorcycle), Boating (Motorboat, Large Powerboat), Piloting (Helicopter, Light Airplane, Ultralight)

Broad training in the most common means of personal transportation the world over.

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