Incom-Subpro Z-95 Headhunter


All Z-95 Headhunters are SM+5.

 

SM     Loaded Mass    Length              dST/HP Hnd/SR

SM+5 30 tons             15 yards (45 ft)      20        0/4

 

Z-95A Headhunter

And a rear view.

 

Changes: Remove the hyperdrive in C7, shift the C6 Fusion Generator to C7, and add an External Clamp.  

 

Z-95B Headhunter

TL  dST/HP HT Hnd/SR Move SM  LWt. dDR Occ Load Cost

10^    20     12   +2/2     4G/c  +5   30      6      1   .1     $770k

 

Weapons:

3 Missile Launcher: 16cm Missile Launchers, 6dx4/6dx8 (2) (not while retreating or at Close or less range) damage,

RoF 1-4 (+0), 5=8 (+1), 9 (+2), Shots 15, Rcl 1.

To Hit: +5 Prox/+1 Impact = +4 Prox, +2 RoF, +2 SAcc, -3 RV

 

3 Improved Particle Cannons: 3MJ, 3d (5) burn damage, Range Close/Short. RoF 18 (+4), Rcl 1.

To Hit: +4 = -3 SAcc, +4 RoF, +1 Programs, +2 Fixed,

 

Shields/Armor: F/C/R: 20+10/20+15/20+10

Streamlined (-1 to attack from the front or rear)

Acceleration: 4Gs. +8 Acceleration Bonus

 

Front

1! Medium Battery (Improved 3MJ PBs) (15k)

2 Medium Battery, 3 missile launchers (16cm) (15k)

3 Hardened Nanocomposite Armor (dDR 5) (30k)

!4 Maneuvering Jets (+1 Hnd, -1 SR) (3k)

!5 Maneuvering Jets (+1 Hnd, -1 SR) (3k)

6 Hardened Nanocomposite Armor (dDR 5) (30k)

Core 7! Force Screen, Adjustable dDR 20 (50k)

 

Center

1 Hardened Nanocomposite Armor (dDR 5) (30k)

2 Hardened Nanocomposite Armor (dDR 5) (30k)

3 Hardened Nanocomposite Armor (dDR 5) (30k)

4 Control Room, (C6, C/S4, 1 Station) (6k)

5 MHD Turbine 3PP (12 hours) (6K)

6 Fusion Generator 2PP (200 years) (30k)

7 Core Hyperdrive (3,000 parsecs)(90k)

 

 

Rear

1! Hot TL10 engine, 1G (10k)

2! Hot TL10 engine, 1G (10k)

3 Hardened Nanocomposite Armor (dDR 5) (30k)

4! Hot TL10 engine, 1G (10k)

5! Hot TL10 engine, 1G (10k)

6 MHD Turbine 3PP (12 hours) (6k)

 

Extras: Gravcomp 3k, Wings 15k, Ejection System ($50K)

 

$664,000 total.   

 

Z-95C Headhunter

 

Replace F1 with "1! Major Battery (Improved 10MJ PB cannon) (15k)"

Major Battery of Improved 10MJ Particle Cannons: 10MJ, 4d (5) burn damage, Range Close/Short. RoF 6 (+1), Rcl 1.

To Hit: +1 = -3 SAcc, +1 RoF, +1 Programs, +2 Fixed