All Z-95 Headhunters are SM+5.
SM Loaded Mass Length dST/HP Hnd/SR
SM+5 30 tons 15 yards (45 ft) 20 0/4
Changes: Remove the hyperdrive in C7, shift the C6 Fusion Generator to C7, and add an External Clamp.
TL dST/HP HT Hnd/SR Move SM LWt. dDR Occ Load Cost
10^ 20 12 +2/2 4G/c +5 30 6 1 .1 $770k
Weapons:
3 Missile Launcher: 16cm Missile Launchers, 6dx4/6dx8 (2) (not while retreating or at Close or less range) damage,
RoF 1-4 (+0), 5=8 (+1), 9 (+2), Shots 15, Rcl 1.
To Hit: +5 Prox/+1 Impact = +4 Prox, +2 RoF, +2 SAcc, -3 RV
3 Improved Particle Cannons: 3MJ, 3d (5) burn damage, Range Close/Short. RoF 18 (+4), Rcl 1.
To Hit: +4 = -3 SAcc, +4 RoF, +1 Programs, +2 Fixed,
Shields/Armor: F/C/R: 20+10/20+15/20+10
Streamlined (-1 to attack from the front or rear)
Acceleration: 4Gs. +8 Acceleration Bonus
Front
1! Medium Battery (Improved 3MJ PBs) (15k)
2 Medium Battery, 3 missile launchers (16cm) (15k)
3 Hardened Nanocomposite Armor (dDR 5) (30k)
!4 Maneuvering Jets (+1 Hnd, -1 SR) (3k)
!5 Maneuvering Jets (+1 Hnd, -1 SR) (3k)
6 Hardened Nanocomposite Armor (dDR 5) (30k)
Core 7! Force Screen, Adjustable dDR 20 (50k)
Center
1 Hardened Nanocomposite Armor (dDR 5) (30k)
2 Hardened Nanocomposite Armor (dDR 5) (30k)
3 Hardened Nanocomposite Armor (dDR 5) (30k)
4 Control Room, (C6, C/S4, 1 Station) (6k)
5 MHD Turbine 3PP (12 hours) (6K)
6 Fusion Generator 2PP (200 years) (30k)
7 Core Hyperdrive (3,000 parsecs)(90k)
Rear
1! Hot TL10 engine, 1G (10k)
2! Hot TL10 engine, 1G (10k)
3 Hardened Nanocomposite Armor (dDR 5) (30k)
4! Hot TL10 engine, 1G (10k)
5! Hot TL10 engine, 1G (10k)
6 MHD Turbine 3PP (12 hours) (6k)
Extras: Gravcomp 3k, Wings 15k, Ejection System ($50K)
$664,000 total.
Replace F1 with "1! Major Battery (Improved 10MJ PB cannon) (15k)"
Major Battery of Improved 10MJ Particle Cannons: 10MJ, 4d (5) burn damage, Range Close/Short. RoF 6 (+1), Rcl 1.
To Hit: +1 = -3 SAcc, +1 RoF, +1 Programs, +2 Fixed