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Special Items

Page history last edited by Kristopher Garrett 13 years, 12 months ago

Special Items

 

Gyroc Commando Pistol

Designed for maximum lethality and stealth against unarmored targets, this bulky pistol (necessitating a holster intended for machine pistols) is designed as a special weapon for urban combat, jungle warfare, and other close-range encounters. Special cartridges are used to negate the disadvantage of the gyrocs slow acceleration.

 

TL Name                                                                        Dmg           Acc    Rng     Wt.       RoF  Shots            ST  Bulk   Rcl   Cost     LC      Notes

8    Rogers-Smythe Commando Pistol  13mm      4d+2 pi+   1        1,500   1.6/.5       3      12/12 (3/3)     8      -4        1     $2,000   3    [Divide damage by 3 at 1-5 yards, by 2 at 6-15 yards, no 1/2D range.]

 

TL8 Cyanide Rocket: 4d+2 (.5) pi++, plus 4d toxic damage followup. CPS: $8. (LC1) 

TL8 SAPHE Plastex B Filler Rocket: 4d+2 pi+, 1d+3 [1d+3] cr ex followup. CPS $8 (LC2)

TL8 APDS: 6d (2) pi+, Rng 2,250, CPS: $12 (LC2)

 

Accessories/Notes : Accessory rail on top (only fits this scope), red-dot sight (+1 Guns within 300 yds, negates -3 darkness penalties), forward underbarrel accessory rail. Switching ammo types is accomplished by using a thumb switch, if braced with two hands it is a free action, if using one hand it takes a Ready maneuver. Comes with a magnetic control ring that allows only the person wearing the ring to fire the weapon. 

Note: Illustration is with optional folding stock: +1 Acc, +1 Bulk with the stock.

 

 

Squib Tensor Rifle

The Squibs are well-known as being...hard to deal with...and thus one of them trading away this example of their...'refined' pressor beam technology must have taken an unusual amount of patience, guile and resources. A large, bulky carbine-like weapon, it is accurate, yet short-ranged, uses several power-packs, and can be easily handled even by those of lower-than-average strength.

 

TL   Name                             Dmg                 Acc   Rng        Wt.          RoF   Shots      ST   Bulk   Rcl     Cost        LC      Notes

10^ Squib Tensor Rifle          4d+2 cr dkb      6     30/90        5.8/4C       1        112(3)      7     -3        1        $1,200      3   

 

 

Electro-Net Grenade Launcher

Popular with bounty hunters, law enforcement and similar groups who need targets alive or where stun weapons are unavailable, resricted or would be detected, this is a primitive and simple weapon for disabling sentient beings and animals for capture.  Cheap and effective, it bypasses energy shields and torso armor, entangling the target in an electrified net, stopping or significantly slowing all but the most hardy and determined targets. It's the next best thing to a Stokhli spraystick!

 

TL   Name                                                                 Dmg          Acc     Rng             Wt.          RoF   Shots    ST   Bulk   Rcl    Cost      LC     Notes

9   Electro-Net Grenade Launcher, 25mm      Spec.        4+2     360/2,200     4.5/0.8      2        5(3)        10     -4        3       $600       3   

 

Sentient-rated electro-nets: 

Electronet Grenades: 25mmG rounds. CPS: $9.

 

Damage: HT-5 aff (10yd range, fail and stunned, Protected Hearing AND Vision needed to protect, HT-5 to recover each second), Net (Target may dodge or parry, net is DR1, fail to defend and you cannot move or attack, to escape roll DX-4, must succeed 3 times, fail 3 rolls and you must be cut out), HT-1 to HT-10 aff  (wild game version) OR HT-1 to HT-7 aff (sentient version), fail you are stunned for (20-HT sec. stun, then roll HT every second to snap out); Range 10. Double normal cost. LC2.

 

 

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